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Each player character has a meter that fills in combat, which when filled all the way, activates the turn. Another unique feature is the capability of gaining an extra turn in battle. The time of day affects the non-player characters in the overworld, the tasks that can be done, and the enemies in the overworld. When the player characters stay at a hotel, the player can choose to stay until the next morning or the evening. Like in Mother 3, the game features a combo system in its battles.Ī unique feature in the game is a day/night system. The characters also use psychic abilities that produce various effects in battle at the cost of Psychic Points. In battle, the characters will fight until they or their opponent(s) run out of Hit Points (a loss and a win, respectively). Like the official games, it features a party of combatants that traverses a wide, contemporary world-frequently engaging enemies in turn-based combat, healing in hotels, talking to non-player characters, taking mundane modes of transportation (such as trains and motorcycles), and using items gotten in convenience stores. The gameplay borrows primarily from the official Mother games ( EarthBound Beginnings, EarthBound, and Mother 3) with a few tweaks and new features.
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