

psf/.minipsf loading support to no$psx, you can find the specs here: I've attached some sample data from PoPoLoCrois Monogatari II if you want to give a closer look.Īlso included a. SSbd (Guessed name given here, Samples bank body): So here's a wild guess that is probably inaccurate/incomplete about the SSsq/SShd format:Ġ010h 70h pointers table ? (4h each if any, else 0xFF filled) When i'm doing PSF rips, i'm just basically locating/using bgm related functions and simply feed them with expected bgm data so they do all the work for me to load/play them. I don't really have any verified info as i'm not into bgm format reverse engineering at all. Do you mean those files? And do you have more info on the file format? The "SShd" string does also occur in Omega Boost. Which files are that? I've looked at Ape Escape and Wild Arms 2, they have several files with "SShd" at offset 2Ch.
